Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Wednesday, June 22, 2022

Metroid VR - Sprint 3

 

 

As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a more detailed roughness map, there is now a roughness parameter tied to the ID masking.

I am also updating the large, central background asset and the EMMI, which will be finalized next sprint.


Wednesday, June 8, 2022

Sprint #2 Delivery

 

This sprint was focused on tweaking and updating existing models to work with our more universal materials.
As a result most environmental objects now only use 2 unique textures:

One contains the edge wear mask (Red) and AO (Green)


The other contains RBG ID masking for 3 in-engine color tint channels
(Default is: Red = Middle tone, Green = Light tone, Blue = Dark tone)

The master material was also expanded a little to support this new color 3-channel color tinting:


Wednesday, April 20, 2022

Sprint 7


For this last sprint I work on materials for the last objects that needed them. Additionally I made a pass on most of the emissives used on the various interactables.


Wednesday, April 6, 2022

Sprint 6 - Materials

 


This sprint I made several materials for our proxy models. These models include: The destructible door and and surrounding wall, the left wall with the static door, the ceiling, and any interactable objects. The primary goal was the establish color. However, I also believe this will help us determined levels of wear and help us adjust lighting.

Wednesday, February 16, 2022

Sprint #3 Delivery, Sound & VFX

 For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her overarching mission. Adam will fulfill a similar role in our game.

Adam's in-game voice is computer generated, TTS. It sounds deep and heavily digitized. I decided to use a AI  voice generation tool, xVASynth 2, for the base of the speech. The line were then edited and layered in Audacity to get closer to the desired sound.


Welp, I messed up and didn't pick the right audio source for the recording...

So here's some a dialogue sample:

Wednesday, February 2, 2022

Sprint #2 Delivery, Beginning/Middle/End Part II

My main deliverables this week were the updated proxy meshes for the two interactable "switches" and an accompanying dynamic material


A switch that has the player insert their arm to progress

And a switch that activates when shot
Both switch's emissives pulse, indicating for the player to interact. They stop pulsing when activated.

Tuesday, January 25, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I

 For sprint 1 I updated a couple of proxy models that were lacking visual clarity. First, is the door the the EMMI crashes into near the start of the experience as well as the surrounding wall. Then there's the large 'cable' that becomes damaged and allow the player to charge their weapon. It is our main interactable and needed a bit more detail than the current cylinder to indicate its intractability.






Thursday, December 2, 2021

Week 15 – Final Delivery (Cut Round 01)

For this last turn in this semester, I primarily worked on some of the last proxy models we needed for our experience.
Main Door

Factory Door

Central Unit

Light Fixture

Thursday, November 18, 2021

Week 13 – White Boxing And Concept (Part 01)

Bulk of this week's for me was spent creating the first iteration of the E.M.M.I. proxy model and getting it in-engine.




Of my slides, only the Antagonist slide needed updating this week.

Thursday, October 21, 2021

Week 09 - Art Style Guides (Understanding Story)

Theme World: Metroid

My contributions were to hours 0-3 of the Hero's Journey timeline.

0 - Status Quo: Previously, Samus (Hero) was infected by an X parasite, known to take over the body of those it infects and to replicate their DNA afterwards. In order to save Samus, Metroid DNA was combined with her DNA as the Metroid is a natural predator to the X parasite but was previously eradicated for being a danger to the universe. After destroying the last known planet that was completely infected by the X parasite, Samus is now waiting for her next mission while learning just how exactly the Metroid DNA has changed her. Metroids are known for being able to absorb the energy and ability of the creatures they prey on, and now Samus seems to have that same ability.


1 - Call to Adventure: However, a video from an unknown source is transmitted to the Galactic Federation showing an X parasite being contained by a Chozo tribe (Herald). As the X parasite can infect all known living creatures, the mission is given to Samus as the only one known to be immune to the x parasite. She sets out to eradicate the X parasite.


2 - Assistance: Adam, the AI of Samus’ ship (Mentor), helps guide Samus to the planet. After connecting with the facility’s network, Adam establishes the best route through the facility to the most likely known location.

3 - Departure:
While traveling through the facility, Samus encounter a Chozo Warrior (Threshold Guardian) that has been infected by the X parasite. She now knows that the facility has become overrun by the X parasite and that things are likely to be far more dangerous than originally expected.

Portfolio 3 Week 4 Final Turn In