For the final delivery I updated the EMMI's mesh
Wednesday, August 3, 2022
Wednesday, June 22, 2022
Metroid VR - Sprint 3
As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a more detailed roughness map, there is now a roughness parameter tied to the ID masking.
I am also updating the large, central background asset and the EMMI, which will be finalized next sprint.
Wednesday, June 8, 2022
Sprint #2 Delivery
As a result most environmental objects now only use 2 unique textures:
One contains the edge wear mask (Red) and AO (Green)
Wednesday, April 20, 2022
Sprint 7
Wednesday, April 6, 2022
Sprint 6 - Materials
This sprint I made several materials for our proxy models. These models include: The destructible door and and surrounding wall, the left wall with the static door, the ceiling, and any interactable objects. The primary goal was the establish color. However, I also believe this will help us determined levels of wear and help us adjust lighting.
Wednesday, February 16, 2022
Sprint #3 Delivery, Sound & VFX
For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her overarching mission. Adam will fulfill a similar role in our game.
Adam's in-game voice is computer generated, TTS. It sounds deep and heavily digitized. I decided to use a AI voice generation tool, xVASynth 2, for the base of the speech. The line were then edited and layered in Audacity to get closer to the desired sound.
Welp, I messed up and didn't pick the right audio source for the recording...
So here's some a dialogue sample:
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
My main deliverables this week were the updated proxy meshes for the two interactable "switches" and an accompanying dynamic material
A switch that has the player insert their arm to progress
And a switch that activates when shot
Both switch's emissives pulse, indicating for the player to interact. They stop pulsing when activated.
Tuesday, January 25, 2022
Sprint #1 Delivery, Beginning/Middle/End, Part I
For sprint 1 I updated a couple of proxy models that were lacking visual clarity. First, is the door the the EMMI crashes into near the start of the experience as well as the surrounding wall. Then there's the large 'cable' that becomes damaged and allow the player to charge their weapon. It is our main interactable and needed a bit more detail than the current cylinder to indicate its intractability.
Thursday, December 2, 2021
Week 15 – Final Delivery (Cut Round 01)
Thursday, November 18, 2021
Week 13 – White Boxing And Concept (Part 01)
Thursday, October 28, 2021
Thursday, October 21, 2021
Week 09 - Art Style Guides (Understanding Story)
Theme World: Metroid
My contributions were to hours 0-3 of the Hero's Journey timeline.
0 - Status Quo: Previously, Samus (Hero) was infected by an X parasite, known to take over the body of those it infects and to replicate their DNA afterwards. In order to save Samus, Metroid DNA was combined with her DNA as the Metroid is a natural predator to the X parasite but was previously eradicated for being a danger to the universe. After destroying the last known planet that was completely infected by the X parasite, Samus is now waiting for her next mission while learning just how exactly the Metroid DNA has changed her. Metroids are known for being able to absorb the energy and ability of the creatures they prey on, and now Samus seems to have that same ability.

Thursday, September 30, 2021
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Updated text for character slides Draw-over UE4 Environment Blockout











