Wednesday, March 16, 2022

Sprint #5 Delivery

 This sprint I added detailing to the ceiling with additional channels for lava and water pipes. The ceiling serves as the start-point to both elements with the goal to help guide the player. The lava starts already in view, as it points to the first interactable. The water pipe then gets revealed in a later step. 




Our UE Forums post:
https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202

Monday, March 7, 2022

 





Notes for next week:
Limbs as separate sub-tools?
Resolve neck plating merging to spine, then merging to tail.

Wednesday, March 2, 2022

Module 3 - Medium Complexity Character Prep

 For this assignment I'm partnering with Brian to create a hydra.

I will be creating the body of the hydra.

GAME RES

  • polycount body - 20,000 tris
  • polycount heads (1) - 15,000 tris

TEXTURES

  • 1 map
  • size - 4k

REFERENCES
Sculpt Target

Mood Board


NOTES
(subject to change during proxy)
  • pose limbs in relaxed (A-pose-like) state
  • pose tail straightened out
  • narrower limbs (compared to sculpt target)
  • longer front legs
  • pose to have chest facing more outward, as opposed to down

Portfolio 3 Week 4 Final Turn In