Monday, June 6, 2022

Project 1: Sci-Fi Corridor - Week 3


 

Week 1: 

  • Research trim workflow/application (60%)
  • Research floater creation/application
  • Establish trim sheet layout and workflow
  • Decide on all needed assets
  • Block out scene
  • Proxy all assets
  • Insert Proxy/Blockout into UE5
  • Begin Maya high-res

Week 2: 

  • Hi-res all assets in Maya
  • Finalize trim sheet layout and workflow
  • Begin organizing trim sheets
  • Create floater assets
  • Begin game res assets

Week 3: 

  • Begin baking floater assets
  • Finish game res
  • UE5 first lighting pass
  • First texture pass
  • UE5 Blueprints to store lights with the models

Week 4: 

  • Finalize all textures
  • UE5 final lighting pass
  • In-engine material set-up pass

No comments:

Post a Comment

Portfolio 3 Week 4 Final Turn In