Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts
Thursday, August 4, 2022
Monday, August 1, 2022
Portfolio 3 Week 3
Game Res Bake
Schedule:
Week 1- Block out
- Begin High-res
Week 2- High res finished
- Start game res
Week 3
- Finish Game Res/UV
- Initial bake/rough material pass
Week 3.5
- Final material pass
- Final renders
Monday, July 25, 2022
Monday, July 18, 2022
Monday, July 4, 2022
Project 2 - Week 3
Designer Materials
High Res
Game Res
Full Reference
Chain Whip Rifle by Max Salanko
Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started
Week 1:
- High poly started
Week 2:
Week 3:
- Game Res Done
- UVs
Edit:
- Metal texture will be done exclusively in Painter
Week 4:
- Final texture pass
- Rendering
- Rendering
Monday, June 27, 2022
Project 2 - Week 2
Modeling Progress
Material Progress
Full Reference
Chain Whip Rifle by Max Salanko
Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started
Week 1:
- High poly started
Week 2:
- High Poly/Zbrush details done
Week 3:
- Game Res Done
- Game Res Done
- Start designer materials: Wood, Metal, Cloth, Leather, Cord
Week 4:
- Final texture pass
- Rendering
- Rendering
Tuesday, June 14, 2022
Project 2 - Week 1
Full Reference
Chain Whip Rifle by Max Salanko
https://www.deviantart.com/gardio/art/Chain-Whip-Rifle-830754987
Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started
Week 1:
- Proxy (Retracted/Extended)
- High poly started
Week 2:
- High Poly/Zbrush details done
Week 3:
- Game Res Done
- Game Res Done
- Start designer materials: Wood, Metal, Cloth, Leather, Cord
Week 4:
- Final texture pass
- Rendering
- Rendering
Monday, June 6, 2022
Project 1: Sci-Fi Corridor - Week 3
Week 1:
- Research trim workflow/application (60%)
- Research floater creation/application
- Establish trim sheet layout and workflow
- Decide on all needed assets
- Block out scene
- Proxy all assets
- Insert Proxy/Blockout into UE5
- Begin Maya high-res
Week 2:
- Hi-res all assets in Maya
- Finalize trim sheet layout and workflow
- Begin organizing trim sheets
- Create floater assets
- Begin game res assets
Week 3:
- Begin baking floater assets
- Finish game res
- UE5 first lighting pass
- First texture pass
- UE5 Blueprints to store lights with the models
Week 4:
- Finalize all textures
- UE5 final lighting pass
- In-engine material set-up pass
Monday, April 25, 2022
Monday, April 18, 2022
Week 13 - Fusion Rifle Game Res
Schedule:
4/12 - Hi Res 90% (few areas of tertiary detailing)4/19 - Game Res 95% (some edges need further smoothing)
4/26 - UV/Texture
4/28 - UE5 Scene
Monday, April 11, 2022
Tuesday, April 5, 2022
Monday, April 4, 2022
Monday, March 28, 2022
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