Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, August 1, 2022

Portfolio 3 Week 3

 Game Res Bake



Schedule:

Week 1
- Block out
- Begin High-res

Week 2
- High res finished
- Start game res 

Week 3
- Finish Game Res/UV
- Initial bake/rough material pass


Week 3.5
- Final material pass
- Final renders


Monday, July 4, 2022

Project 2 - Week 3

Designer Materials


 High Res


Game Res


Full Reference


Chain Whip Rifle by Max Salanko


Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started

Week 2:
- High Poly/ZBrush details done

Week 3:
- Game Res Done
- Start designer materials: Wood, Cloth, Leather, Cord, Metal
- UVs

Edit:
- Metal texture will be done exclusively in Painter

Week 4:
- Final texture pass
- Rendering

Monday, June 27, 2022

Project 2 - Week 2

Modeling Progress


Material Progress

 

Full Reference


Chain Whip Rifle by Max Salanko


Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started

Week 2:
- High Poly/Zbrush details done

Week 3:
- Game Res Done
- Start designer materials: Wood, Metal, Cloth, Leather, Cord

Week 4:
- Final texture pass
- Rendering

Tuesday, June 14, 2022

Project 2 - Week 1






Full Reference


Chain Whip Rifle by Max Salanko
https://www.deviantart.com/gardio/art/Chain-Whip-Rifle-830754987




Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started

Week 2:
- High Poly/Zbrush details done

Week 3:
- Game Res Done
- Start designer materials: Wood, Metal, Cloth, Leather, Cord

Week 4:
- Final texture pass
- Rendering

Monday, June 6, 2022

Project 1: Sci-Fi Corridor - Week 3


 

Week 1: 

  • Research trim workflow/application (60%)
  • Research floater creation/application
  • Establish trim sheet layout and workflow
  • Decide on all needed assets
  • Block out scene
  • Proxy all assets
  • Insert Proxy/Blockout into UE5
  • Begin Maya high-res

Week 2: 

  • Hi-res all assets in Maya
  • Finalize trim sheet layout and workflow
  • Begin organizing trim sheets
  • Create floater assets
  • Begin game res assets

Week 3: 

  • Begin baking floater assets
  • Finish game res
  • UE5 first lighting pass
  • First texture pass
  • UE5 Blueprints to store lights with the models

Week 4: 

  • Finalize all textures
  • UE5 final lighting pass
  • In-engine material set-up pass

Monday, April 25, 2022

Module 4 - Fusion Rifle Final



Schedule:
4/12 - Hi Res
4/19 - Game Res
4/26 - UV/Texture
(First Pass)
4/28 - UE5 Scene (Mostly done)



Monday, April 18, 2022

Week 13 - Fusion Rifle Game Res

 Schedule:

4/12 - Hi Res           90% (few areas of tertiary detailing)
4/19 - Game Res      95% (some edges need further smoothing)
4/26 - UV/Texture
4/28 - UE5 Scene


Monday, April 11, 2022

Week 12 - Destiny Fusion Rifle

Schedule:
4/12 - Hi Res
4/19 - Game Res
4/26 - UV/Texture
4/28 - UE5 Scene
References





 

Portfolio 3 Week 4 Final Turn In