Monday, February 28, 2022

Wednesday, February 16, 2022

Sprint #3 Delivery, Sound & VFX

 For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her overarching mission. Adam will fulfill a similar role in our game.

Adam's in-game voice is computer generated, TTS. It sounds deep and heavily digitized. I decided to use a AI  voice generation tool, xVASynth 2, for the base of the speech. The line were then edited and layered in Audacity to get closer to the desired sound.


Welp, I messed up and didn't pick the right audio source for the recording...

So here's some a dialogue sample:

Tuesday, February 8, 2022

Top 10 Artists


Interesting blend of character and creature design based on humanoid features
Intricate ornamentation
Religious symbolism
Dark/moody, obvious main light direction (from above)

Andres Rios - Character Designer/Concept Artist

Boss-like creature design, something I'd want to fight in a game
Cyberpunk, post-apoc style design that feel unique
Ching Yeh - Character/Creature Illustrator


Making interesting forms before detailing
Weapon render layout
Elliot Sharp - Weapons/Hard Surface Artist

Realistic level of detail with factory-new look
Material detail
Filippo Ubertino - Hard Surface Concept Artist

Use of contrasting colors

Jason Scheier - Environment Illustrator

Movement/flow of character poses
Kevin Glint - Character Designer/Illustrator

Cohesiveness of environment
Vibrant colors
Kevin Whitmeyer - World Artist

Render layout/lighting
Khyzyl Saleem - Vehicle Artist/Concept Artist

"Hyper-complexity"
Scale
Rui Huang - Environment Concept Artist

Texture quality(note: scan)
Wang Chen - Environment Artist

Monday, February 7, 2022

Module 2 - Week 04 Proxy Mesh and Start High Resolution Meshing Part 1

Reference Nerf Gun: HYPER Rush 40


Proxy


High-poly Progress:

- Opaque half of the slide
- Front body and barrel


Remaining:
- Grip and trigger with connecting body (The white area under the slide)
- Transparent ammo storage and 

Custom addition ideas:
- Emissive coil inside transparent chamber
- Built-in laser below barrel



Wednesday, February 2, 2022

Sprint #2 Delivery, Beginning/Middle/End Part II

My main deliverables this week were the updated proxy meshes for the two interactable "switches" and an accompanying dynamic material


A switch that has the player insert their arm to progress

And a switch that activates when shot
Both switch's emissives pulse, indicating for the player to interact. They stop pulsing when activated.

Portfolio 3 Week 4 Final Turn In