Interesting blend of character and creature design based on humanoid features
Intricate ornamentation
Religious symbolism
Dark/moody, obvious main light direction (from above)
Andres Rios - Character Designer/Concept Artist
Boss-like creature design, something I'd want to fight in a game
Cyberpunk, post-apoc style design that feel unique
Ching Yeh - Character/Creature IllustratorCyberpunk, post-apoc style design that feel unique
Making interesting forms before detailing
Weapon render layout
Elliot Sharp - Weapons/Hard Surface Artist
Realistic level of detail with factory-new look
Material detail
Filippo Ubertino - Hard Surface Concept Artist
Use of contrasting colors
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