This sprint was focused on tweaking and updating existing models to work with our more universal materials.
As a result most environmental objects now only use 2 unique textures:
One contains the edge wear mask (Red) and AO (Green)
As a result most environmental objects now only use 2 unique textures:
One contains the edge wear mask (Red) and AO (Green)
The other contains RBG ID masking for 3 in-engine color tint channels
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