Wednesday, June 8, 2022

Sprint #2 Delivery

 

This sprint was focused on tweaking and updating existing models to work with our more universal materials.
As a result most environmental objects now only use 2 unique textures:

One contains the edge wear mask (Red) and AO (Green)


The other contains RBG ID masking for 3 in-engine color tint channels
(Default is: Red = Middle tone, Green = Light tone, Blue = Dark tone)

The master material was also expanded a little to support this new color 3-channel color tinting:


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Portfolio 3 Week 4 Final Turn In