Wednesday, June 22, 2022

Metroid VR - Sprint 3

 

 

As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a more detailed roughness map, there is now a roughness parameter tied to the ID masking.

I am also updating the large, central background asset and the EMMI, which will be finalized next sprint.


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Portfolio 3 Week 4 Final Turn In