This week my task was quite simple as we didn't have much to alter, just polish. I shortened the intro dialogue a considerable amount to better match the pacing of the experience.
Monday, February 28, 2022
Sprint #4 Delivery, Asset/Feature Complete
Monday, February 21, 2022
Wednesday, February 16, 2022
Sprint #3 Delivery, Sound & VFX
For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her overarching mission. Adam will fulfill a similar role in our game.
Adam's in-game voice is computer generated, TTS. It sounds deep and heavily digitized. I decided to use a AI voice generation tool, xVASynth 2, for the base of the speech. The line were then edited and layered in Audacity to get closer to the desired sound.
Welp, I messed up and didn't pick the right audio source for the recording...
So here's some a dialogue sample:
Tuesday, February 15, 2022
Tuesday, February 8, 2022
Top 10 Artists
Interesting blend of character and creature design based on humanoid features
Intricate ornamentation
Religious symbolism
Dark/moody, obvious main light direction (from above)
Andres Rios - Character Designer/Concept Artist
Cyberpunk, post-apoc style design that feel unique
Making interesting forms before detailing
Weapon render layout
Elliot Sharp - Weapons/Hard Surface Artist
Realistic level of detail with factory-new look
Material detail
Filippo Ubertino - Hard Surface Concept Artist
Use of contrasting colors
Jason Scheier - Environment Illustrator
Movement/flow of character poses
Kevin Glint - Character Designer/Illustrator
Cohesiveness of environment
Vibrant colors
Kevin Whitmeyer - World Artist
Render layout/lighting
Khyzyl Saleem - Vehicle Artist/Concept Artist
"Hyper-complexity"
Scale
Rui Huang - Environment Concept Artist
Texture quality(note: scan)
Wang Chen - Environment Artist
Monday, February 7, 2022
Module 2 - Week 04 Proxy Mesh and Start High Resolution Meshing Part 1
Reference Nerf Gun: HYPER Rush 40
Proxy
- Opaque half of the slide- Front body and barrel
Remaining:
- Grip and trigger with connecting body (The white area under the slide)
- Transparent ammo storage and
Custom addition ideas:
- Emissive coil inside transparent chamber
- Built-in laser below barrel
Wednesday, February 2, 2022
Sprint #2 Delivery, Beginning/Middle/End Part II
My main deliverables this week were the updated proxy meshes for the two interactable "switches" and an accompanying dynamic material
A switch that has the player insert their arm to progress
And a switch that activates when shot
Both switch's emissives pulse, indicating for the player to interact. They stop pulsing when activated.
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For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her over...
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As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a ...
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Theme World: Metroid My contributions were to hours 0-3 of the Hero's Journey timeline. 0 - Status Quo: Previously, Samus (Hero) was in...