This exercise gave me a good understanding on how to set up a scene for simple showcase renders. Something that I've put off for a while. I had bit of trouble getting the atmospheric at a good level, but other than that, the process for the first render went smoothly. For the second render I wanted to try creating a translucent material with lighting to compliment. Didn't really get the result I originally wanted, but settled with something that looks nice enough.
Thursday, August 26, 2021
Basic Shapes Rendered in Maya
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Updated text for character slides Draw-over UE4 Environment Blockout
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This sprint I made several materials for our proxy models. These models include: The destructible door and and surrounding wall, the left ...


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