Wednesday, May 25, 2022

Sprint #1 Delivery

 


For this sprint I crated a master material that we intend to reuse across multiple models. Since most of our environment is made of metal, we plan to have one master material handle most of our metal surfaces to maintain a unified look.

We needed a clean metal material, which I created, and a worn metal material for edge wear, and an instance-able material to transition between the two using a mask.

Currently any object using the material only need the edge wear and AO masks.





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