Monday, March 28, 2022
Wednesday, March 16, 2022
Sprint #5 Delivery
This sprint I added detailing to the ceiling with additional channels for lava and water pipes. The ceiling serves as the start-point to both elements with the goal to help guide the player. The lava starts already in view, as it points to the first interactable. The water pipe then gets revealed in a later step.
Our UE Forums post:
https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202
Monday, March 14, 2022
Monday, March 7, 2022
Wednesday, March 2, 2022
Module 3 - Medium Complexity Character Prep
For this assignment I'm partnering with Brian to create a hydra.
I will be creating the body of the hydra.
GAME RES
- polycount body - 20,000 tris
- polycount heads (1) - 15,000 tris
TEXTURES
- 1 map
- size - 4k
REFERENCES
(subject to change during proxy)
- pose limbs in relaxed (A-pose-like) state
- pose tail straightened out
- narrower limbs (compared to sculpt target)
- longer front legs
- pose to have chest facing more outward, as opposed to down
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For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her over...
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As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a ...
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Theme World: Metroid My contributions were to hours 0-3 of the Hero's Journey timeline. 0 - Status Quo: Previously, Samus (Hero) was in...