Monday, July 25, 2022
Wednesday, July 20, 2022
Monday, July 18, 2022
Project 3 - Week 1
Schedule:
Week 1
- Block out
- Begin High-res
Week 2
- High res finished
- Start game res
Week 3
- Final material pass (emphasis on realistic paint wear)
Tuesday, July 12, 2022
Project 3 Idea
For the final project, I'd like to create the X-Wing Starfighter.
I was thinking of the possibility of a simplified Death Star 'trench run' environment to pair with it for showcase. I not too sure of the minimum LoD required to make it look convincing a thus I'm not making it a hard requirement for myself, it can be cut if necessary.
Monday, July 11, 2022
Project 2 - Final Week
Final Renders (Game Res)
High Res
Full Reference
Chain Whip Rifle by Max Salanko
Monday, July 4, 2022
Project 2 - Week 3
Designer Materials
High Res
Game Res
Full Reference
Chain Whip Rifle by Max Salanko
Schedule:
Week 1:
- Proxy (Retracted/Extended)
- High poly started
Week 1:
- High poly started
Week 2:
Week 3:
- Game Res Done
- UVs
Edit:
- Metal texture will be done exclusively in Painter
Week 4:
- Final texture pass
- Rendering
- Rendering
Subscribe to:
Posts (Atom)
-
For this week I focused on implementing a voice for Adam. In Metroid Dread, Adam is Samus' personal AI that guides her through her over...
-
As for in-engine changes this sprint, I was able to address the feedback we received regarding roughness in materials. In addition to a ...
-
Theme World: Metroid My contributions were to hours 0-3 of the Hero's Journey timeline. 0 - Status Quo: Previously, Samus (Hero) was in...